The next 12 months could be the year of VR. 2016 was supposed to be the year for VR. As many of us...
Tag - Market
VR’s Big Bright Future is Virtually Here
2016 turned out to be the year of virtual reality, but it came in with more a whimper than a bang...
Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017
VR revenue from software and services will increase by almost $1B this year. After a mixed year for...
Report: Global VR Gaming Market to Jump 84% in 4 Years
The global virtual reality gaming market will grow 84.4 percent between 2016 and 2020, according to...
Report: HTC Vive Preferred Headset of Game Developers
In a recent survey conducted by the Game Developers Conference of over 4,500 developers this year...
The Augmented Reality Landscape with Tipatat Chennavasin
“The best way to predict the future is to build it, the second best way is to fund it” – The...
Report: VR Adoption Rates Significantly Jump in 2017
VR headset adoption rates this year have been sluggish. According to a Steam survey, HTC Vive users...
A Work in Progress: Virtual Reality
On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion...
53% of Consumers Likely to Purchase from Brands that Sponsor VR
This latest consumer survey reveals positive feelings for VR among users and non-users alike...
Gear VR Grew to One Million Users Last Month
Mobile VR reached a new milestone this last month with over one million people using the Gear VR...