VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb.
AIXR has announced the 2019 nominees for their third annual international VR Awards, an event dedicated to celebrating outstanding achievements in the VR industry.
The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. This year’s red carpet, black-tie event will take place on November 11th in Central London’s prestigious 8 Northumberland Avenue, where 300+ international delegates from the most influential backgrounds of the VR industry will be in attendance celebrating the latest in VR innovation.
Choosing a winner for each category will be the responsibility of over 80 expert judges who will deliberate over each finalists looking that one thing that makes them stand out from the others.
Steve Bambury, one of the judges for the VRAwards, and a VR consultant who many consider a leader in the VR education industry, told VRScout that he will be looking for something engaging and immersive but also something that has clear potential for integration in actual classrooms; something that can redefine the way students learn about particular areas of subject.
In an official press release, Daniel Colaianni, Chief Executive, AIXR said, “The VR Awards is a platform of growth for the innovators, pioneers and creatives of tomorrow, the finalists announced today deserve to be where they are, and deserve to be celebrated for their outstanding work,” Colaianni adding, “The VR Awards strives to recognize all areas of this flourishing industry as it continues to grow.”
The VR Awards takes place at 6pm on Monday 11th November, Central London. Tickets for this year’s ceremony can be bought here: https://vrawards.aixr.org/tickets
VR Hardware of the Year:
- Oculus – Quest
- VRgineers – XTAL 5K HMD
- Oculus – Rift S
- HTC – Vive Pro Eye
- VR Electronics – Teslasuit
- HP – Reverb VR Headset
VR Game of the Year:
- SIEE & ASOBI Team – ASTRO BOT Rescue Mission
- Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition
- Coatsink – Shadow Point
- Sony London Studio – Blood & Truth
- Owlchemy Labs – Vacation Simulator
- Outerloop Games – Falcon Age
- Secret Location – Transpose
- First Contact Entertainment – Firewall Zero Hour
- Survios – CREED: Rise to Glory™
- Archiact – FREEDIVER: Triton Down
- Resolution Games – Angry Birds VR: Isle of Pigs
- Innerspace VR & ARTE France – A Fisherman’s Tale
- SignSine – PROZE: Enlightenment
VR Experience of the Year:
- ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I
- NBC Universal & Digital Domain – Eleven Eleven
- StartVR – Awake
- REWIND & SkyVR – Curfew: Join The Race
- Lucas Rizzotto – Where Thoughts Go
- Cinétévé Experience & Backlight Studio – The Scream VR
VR Film of the Year:
- Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over
- Grammatik Agency – the bOnd
- Baobab Studios – Crow: The Legend
- Walt Disney Animation Studios – Cycles
- Secret Location & Electric Shepherd Productions – The Great C
- Breaking Fourth Limited – Lucid
- Felix & Paul Studios – Traveling While Black
- Simpals Studio – Aripi
- Parable, Channel 4 & 59 Productions – Grenfell: Our Home
VR Marketing of the Year:
- Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide
- UDG Ludwigsburg & Nerdindustries – Porsche “Hall of Legends” VR Experience
- Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations
- NUMENA – S 1000 RR VR
- Proektmarketing +1 – Ledvizor VR-presentation space
- LR Studio – VR experience for Santos de Cartier launch
- Ready At Dawn – Lone Echo II: Trailer Experience
- Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR
Rising VR Company of the Year:
Innovative VR Company of the Year:
- Make Real
- Fundamental Surgery
- Amaze VR
- BackLight
- Spinview UK
- Emblematic Group
- Ballast Technologies
- Avantis Systems
VR Education & Training of the Year:
- Filament Games – Breaking Boundaries in Science
- Vodafone & Make Real – Working at Height
- Isbank – IsReality (Isbank)
- Orka Informatics – Virtual Training Ship Simulation (VTS)
- Nanopixel & Eandis – Training: Replace low voltage fuses without life-threatening risks
- Somewhere Else Solutions – BODYSWAPS®
- Avantis Systems – ClassVR
- Immerse – DHL: Gamification of the Cargo Loading VR Training Process
- Engine House VFX – Exoplanet Explorers 2
- MOYOSA Media – Mighty Masters
VR Healthcare of the Year:
- Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR
- Oxford Medical Simulation – Oxford Medical Simulation
- Fundamental Surgery – Fundamental Surgery (FS)
- Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning
- Oxford VR – Fear of Heights (clinical acrophobia)
- Virtualware & King’s College London – VR for Psychosis Research and Treatment
Out of Home VR Entertainment of the Year:
- ILMxLAB & The VOID – Ralph Breaks VR
- Ballast Technologies & Wiegand.Maelzer – VRSlide
- DIVR – Golem VR
- MWMi – Chained: A Victorian Nightmare
- Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Adventure
- Holocafe – FaBIOS Fantastic Fun Factory
- Zero Latency – Sol Raiders
- Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR
- Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY
- Ubisoft Blue Byte – Beyond Medusa’s Gate
- EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS
- Flight School Studio – War Remains
VR Social Impact Award:
- BBDO DUBLIN – RSA CONSEQUENCES
- Vulcan Productions – X-Ray Fashion
- Force Field Entertainment – Anne Frank House VR
- Galactig – Dementia Yn Fy Nwylo I / First Hand
- VILD Studio – CHILDREN DO NOT PLAY WAR
- Springbok Entertainment – The 100% – Maggie’s Story
- Vulcan Productions – Ghost Fleet VR
- East City Films – Common Ground
- Artie – Mercy
- Visualise & Don’t Panic – The Right Choice – ICRC
VR Enterprise Solution of the Year:
- Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality
- VBlueprint Reality – MixCast VR Marketing System
- Autodesk – Autodesk VRED – VR Collaboration
- Goodpatch – Athena
- Virtualware – VIROO: Virtualware Immersive Room
- Elara Systems – VR Command Center