Antilatency Showcases Wireless Full-Body Tracking With 10-Person VR Zumba Class

The company’s 5-point tracking system offers a sleek alternative to bulkier location-based VR solutions.

Inside-out tracking provider Antilatency has done some incredible work in the field of location-based entertainment. Using a combination of optical inertial tracking modules and fully-scalable infrared floormats equipped with infrared sensors, the companies custom tracking system allows for immersive full-body tracking which, when combined with a VR headset, can power immersive multi-user location-based experiences.

Today, Antilatency released a new video demonstrating the full potential of its customizable tracking system with a 10-person choreographed dance routine. In it, each team member can be seen wearing a Pico G2 standalone headset as well as Antilatency’s five-point tracking system, which consists of a head tracker, two hand Bracers, and two shin Tags. Each team member can be seen operating the body of their own unique avatars in a custom tech demo environment built on the Unity platform. 

(Image Credit: Antilatency)

“The 10 headsets were then connected to a 5Ghz WiFi network for sharing the tracking data with each other,” states the company in an official release. “The content for the technical demo was created in Unity. To create the demo video, a PC was added to the network to track the position of the video camera and also for real-time image capture from the Unity demo scene.”

The team then proceeded to display the impressive level of accuracy afforded by their system via a series of group interactions. This includes holding hands to form a circle in a creepy Midsommar-like ritual, as well as performing a choreographed dance routine similar to what I imagine a Zumba class might look like in the year 2058. 

(Image Credit: Antilatency)

Antilatency’s full-body tracking is available for purchase now via Antilatency software is compatible with a variety of headsets as well as engines, including various plugins for Unity, Unreal, and native C++/C# APIs, with support for Windows, Android, and Linux platforms. 

Feature Image Credit: Antilatency

About the Scout

Former Writer (Kyle Melnick)

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