Visbit VR Theater App Now Supports 12K Videos

12K VR video content is now available for Viveport users.

As of June 11, developer Visbit has bumped its video stream resolution up from 8K to 12K on its 360-degree video streaming platform, Visbit VR Theater. The company claims that Visbit VR Theater is primarily designated for educational and sales videos, and that its patented VVOS (Visbit View-Optimized Streaming) technology allows for lower-resolution displays to view the 12K content with zoom.

The significance of this update is that the potential quality of streamed VR video content is now incrementally closer to human eye resolution — at least on the Visbit VR Theater platform — though it has not yet been perfected.

“The Company counts minimum 11520 x 5670 resolution as 12K. Comparing to 8K or 4K resolution, it has 72M pixels versus 32M or 8M pixels. In the viewers’ eyes, a 12K VR video only gives them 2.5-3K resolution per eye, considering the Field-of-View is only about 100° in VR. To achieve a true retina-like experience in VR, the video resolution will need to be at least 16K, which is still probably a few years away,” Visbit states in its press release.

As Visbit has only released this update on Viveport so far, currently only the Vive Focus, Pico G2, and Pico G2 4K can support 12K videos in VR. However, the company says that it’s busy developing an update for Oculus Go and a first release build for Oculus Quest.

Users of Visbit’s premium Viveport app, the Visbit Premium Player, can also look forward to a freshly added Kiosk Mode and Theater Mode. Both of which are intended to facilitate teaching, learning, and showcasing at exhibits, classrooms, and the like.

At this exact moment, you can find the Visbit VR Theater app on Samsung Gear VR, Vive Focus, Oculus Go, both Pico G2 headsets, and Xiaomi Mi.

About the Scout

Gabriel Moss

After transforming his physical health, Gabriel Moss is convinced of a future where VR permanently marries athletics and gaming. While he has a Bachelor's degree in Marketing & Ad Management, he'd rather spend his career as a freelance writer who pushes forward the VR and gaming spaces. As a native of Portland, OR, Gabriel doesn't get nearly as much direct sunlight as he probably should.

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