Climb trees, collect bananas, and use your own digital doo doo to attack your opponents.
Despite having launched just two days ago, the VR game Monkey See Monkey Doo Doo has already managed to attract over 10,000 players, thanks in large part to its hilarious gameplay mechanics that have you tossing monkey poop at your friends in an effort to be crowned top ape.
Distributed by Clique Games, Monkey See Monkey Doo Doo has you racing through the jungle to find and collect bananas while facing off against other players. Along the way, you can sabotage your opponents by flinging virtual doo-doo to knock them out of trees and send them plummeting into the waters where they’ll meet their makers via a killer croc.
Once you’ve collected enough bananas, you can then trade them in for cool monkey merch. Clique Games’ co-founder and CEO, Brandon Egolf, stated that the company was proud to bring the highly-anticipated VR title, Monkey See Monkey Doo Doo, to App Lab.
“Monkey See Monkey Doo Doo is a true masterpiece of VR gaming and we’re thrilled to bring it to players on App Lab. Our commitment to delivering the best multiplayer VR experiences is reflected in this game, and we can’t wait for players to join the monkey madness,” said Egolf, adding, “With its fast-paced action, hilarious physics, and free-to-play aspect, it’s a game that is sure to put a smile on players’ faces and bring them together with friends.”
Along with throwing digital excrement at your foes, you’ll also have to master moving through the jungle using your hands. Monkey See Monkey Doo Doo is a relatively fast-paced game and you’ll definitely get a fun workout while playing. You also have the ability to customize your monkey with in-game cosmetic purchases.
“We’re proud to have brought this game to life and can’t wait for players to join the community and start throwing some monkey doo doo,” said developer Continuum XR.
“Once we knew we had something special on our hands, we wanted to continue focusing on the game – and have a publisher help us get it to the masses. With this strategy we could maximize the user experience and not get distracted by the marketing and publishing side of things.“
Feature Image Credit: Clique Games