A new report from UploadVR teases some pretty impressive specs for Sony’s upcoming PlayStation VR 2 headset
According to a report by UploadVR, Sony’s upcoming next-gen VR headset, the PlayStation VR 2, will feature a 4k improved resolution, built-in haptic technology, and a bevy of other impressive features that promise to take console VR to the next level.
Citing “multiple sources,” UploadVR reports that the PSVR 2 will feature a 4000×2040 — 2000×2040 per eye resolution, slightly less than that of the HP Reverb G2, but a dramatic upgrade from the original PSVR’s 960×1080 per-eye resolution. In addition to 4k visuals, the PSVR 2 will supposedly make use of foveated rendering, a technique in which the visuals displayed outside the users’ peripheral vision are downgraded in order to better manage the rendering workload. Foveated rendering would be powered by built-in eye-tracking technology, which could have a significant impact on social VR experiences by allowing for more natural interactions between players.
The report also indicates the potential inclusion of haptic feedback technology. According to UploadVR, the PSVR 2 will feature a dedicated motor built directly into the headset, delivering immersive haptic feedback to your noggin; a first for any VR headset—PC, standalone, or otherwise.
Then there’s the mention of inside-out tracking. Whereas the original PSVR requires the PlayStation 4 motion camera in order to track the position of both the headset as well as the controllers, the PSVR 2 will feature an onboard camera, removing the need for any external sensors. The report also claims that the headset will feature a simplified cable system consisting of a single USB-C cable. This information lines up with details shared by Sony during the initial reveal of its follow-up VR headset, during which it teased an improved resolution, better tracking, and an easier setup process.
This past March, the company offered us our first look at the new and improved “Orb” VR controllers, which promise comfortable ergonomics, improved weight balance, adaptive triggers capable of simulating resistance, and more accurate tracking when compared to the standard PlayStation Move controllers.
Of course, the above-mentioned information has yet to be confirmed and we still have no official release date as of yet. That being said, the company has wasted no time filing a series of interesting patents ranging from a non-VR spectator mode to a new shadow banning system designed specifically for VR.
For more information check out UploadVR’s full report here.
Feature Image Credit: Sony Interactive Entertainment