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Google Launches Poly, a Home and Discovery Platform for VR and AR Content

An all-new home for your Tilt Brush and Blocks masterpieces.

If you’ve been one of the creators working with Tilt Brush and Blocks, you’re probably aware of the two different galleries Google created for you to showcase your work: Sketches and Objects.

But now, Google has announced Poly, a tool aimed at accelerating the development of VR/AR experiences by bringing together the Tilt Brush and Blocks display platforms.

In bringing together these two ecosystems, Poly allows for easier discoverability among 3D content creators. Furthermore, as in previous galleries, Poly lets you remix models you’ve download using Tilt Brush and Blockswhich then automatically creates a line of credits that flows back to the original 3D model once you’ve published your work.

You can also upload your own creations for other developers to use in their own VR and AR content.

You don’t have to be a developer to use Poly; you don’t even have to be a VR content creator. Anyone can scroll through the 3D models using a mobile device or a desktop computer, and interact with each model by spinning them in all directions or enlarge and shrink your object by using your fingers or a mouse.

Plus, users anywhere can bring these objects into the real world using AR.

There’s also a gamepad mode available through your mobile browser that will allow you to control the 3D object with your thumbs as if you were playing a handheld console game.

Given the growth of VR and AR, Google recognizes that there is a need to have readily available resources that you can easily grab and add to your virtual and augmented reality experiences.

“One of the big obstacles is getting performant, high quality, consistent objects,” said Jason Toff, Google group project manager for Poly, in an interview with VRScout. “We launched Poly to make it easy for developers to find these.”

Geoff Smith, a former Senior Artist with Vicarious Visions with 11 years’ experience, who is now a Game Arts Instructor for Post University said that this new tool will be especially beneficial to newcomers to VR content creation.

“As a developer, I see something like Poly as a great way for VR/AR startups with little to no budget, to get a foothold in the game and to start showing off the technology that is available in these new paradigms,” Smith said.

Toff shared his hopes for how Poly will push AR and VR content creation.

“We hope it’ll lower the bar for development,” Toff said. “Thereby increasing the number of developers, thereby increasing the number of experiences, thereby accelerating adoption of AR/VR.”

About the Scout

Bobby Carlton

Hello, my name is Bobby Carlton. When I'm not exploring the world of immersive technology, I'm writing rock songs about lost love. I'd also like to mention that I can do 25 push-ups in a row.

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