The upcoming VR release will feature a custom gameplay system, multiple locomotion options, and proximity voice chat.
During today’s Upload VR Showcase, developers Schell Games, Innersloth and Robot Teddy shared new details on their highly-anticipated VR port of the hit multiplayer deduction game Among Us.
Scheduled to launch this holiday season on Meta Quest and PC VR headsets, Among Us VR will have you working together with other players to complete a series of specialized tasks to prepare a futuristic spaceship for departure. That is unless you’re playing as an imposter, in which case it’s your job to thwart the efforts of the crew using any means necessary. This includes lying, sabotage, and even murder.
Today, we learned more about what to expect when the game launches on VR headsets later this year. The VR version of the game will include everything from a custom gameplay system designed from the ground up for VR to multiple locomotion options and more. Here’s a list of features confirmed by the developers during today’s event (as provided by Schell Games):
- The Skeld II Map
- A handful of hats to customize Crewmates
- Core Among Us gameplay systems translated to VR, such as tasks, sabotages, emergency meetings, and venting
- Proximity voice chat and Quick chat
- Single and two-handed locomotion modes with nausea-mitigating comfort options
- Localization in eight languages, including English, French, Italian, German, Spanish (LATAM), Chinese (traditional and simplified), Japanese, and Korean
“We’ve enjoyed working with Schell Games to recreate Among Us for virtual reality platforms,” said Victoria Tran, Community Director for Innersloth in an official release. “Whether it’s the ability for Crewmates to high-five each other in-game to interacting with tasks around the Skeld, Among Us VR builds upon the features in the original game in all the right ways. We can’t wait for the community to experience it!”
“Working with Innersloth and Robot Teddy to bring Among Us to virtual reality platforms has been an incredible experience,” added CEO Jesse Schell. “Creating a game from scratch within the existing structure of the Among Us universe led to many creative solutions throughout the development process. We are grateful our partners are willing to entertain new ideas and tweak existing concepts to fine-tune the game for VR platforms.”
“We couldn’t be more thrilled with the way our teams have come together to create a brand new experience for the Among Us community,” said Ranjani Natarajan, Director of Robot Teddy. “We’re recognizing an increasing demand for social, multiplayer games, and we are excited to contribute to the growth of the VR Industry with Among Us VR.”
For more information on Among Us VR visit here.
Image Credit: Schell Games x Innersloth