New Trailer for Battlezone on PlayStation VR

It has been nearly 10 months since we got a look at Battlezone for PlayStation VR leading up to E3. Now in advance of GDC happening this week in San Francisco, PlayStation and Rebellion are introducing a new campaign trailer for the vehicle tank combat VR game.

The campaign trailer shows off new looks for levels, including a night-time arena, glowing industrial environments and a heavily updated version of the “neon” level seen in the game’s original teaser.

From the looks of things, the entire cockpit has been updated with new details and panels. PlayStation also revealed a new feature in the trailer with “procedurally generated campaigns” – once you’ve completed the campaign, your next playthrough will be very different.


The campaign map where you pick missions is structured across a series of interlocking “hexes” that need to be completed to progress to the finale, and it’s up to you to forge a path through the campaign of your own choosing.

However, if you restart the campaign at any time, the hex map is re-generated procedurally, and dozens of environments, levels, and mission types are blended together in a different combination. So each hex is now completely different from what it was before.

With each playthrough you’ll unlock more weapons, increasing your arsenal of weapons and special equipment you’ll be offered as you progress, which means that no two campaign plays will ever be the same as maps, missions, and the weapons radically change with each attempt.


The idea behind “procedurally generated” campaigns means the game will be kept fresh and hopefully keeping us all coming back in VR time and time again.

About the Scout

Jonathan Nafarrete

Jonathan Nafarrete is the co-founder and editor-in-chief of VRScout.

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